Psychic Organization FATE
The Skill List
Athletics (The generic “Dodge” roll)
Brawling (Fists + Might)
Drive (Piloting will be a stunt off of Drive)
Endurance (The Physical Stress Track)
Focus (The Psychic Powers skill and Mental Stress Track)
Larceny (Burglary + Gambling + Sleight of Hand)
Resolve (The Social Stress Track)
Resources (The Wealth Stress Track)
Weapons (Guns are their own skill)
You are given 35 skill points for the list. The best way to put them out is one at superb (4), three at good (2), and five at average (+1). For character creation, for each level, you need to have at least one more skill at a lower level, so that +5 skill could split into three +1 skills and a +2 skill, or five +1 skills. You couldn’t split it into one +1 skill and two +2 skills, because then you’d have six +1 skills and six +2 skills. You’d need seven skills at +1 to start with six at +2.
Some people prefer the ladder.
Stress tracks are a set of boxes. The first is marked -1, second marked -2, etc.
The three stress tracks are Physical (Endurance), Mental (Focus), Social (Resolve), and Wealth (Resources).
Each one goes to -4, plus it’s skill divided by 2, rounded up (so a skill of 2 would take it to 5, 4 would take it to 6, etc).
An attack deals a certain amount of stress. Only that box is marked. If it tries to mark a box that is already marked, the damage rolls up.
If you take a higher stress hit than the stress box available, you take a consequence. Each consequence puts an aspect on your character. The first one is minor, the second is moderate, the third is severe. After that, you are taken out.
More information is at http://crackmonkey.org/~nick/loyhargil/fate3/fate3.html—